Parcours Technologies numériques, éducation et formation

Classifying Serious Games: the G/P/S model

Contenu

Titre

Classifying Serious Games: the G/P/S model
Advances in Game-Based Learning

rédacteur

Patrick Felicia

Créateur

Damien Djaouti
Julian Alvarez
Jean-Pierre Jessel

Résumé

The purpose of this chapter is to introduce an overall classification system for Serious Games. The intention of this classification is to guide people through the vast field of Serious Games by providing them with a general overview. For example, it may appeal to teachers who wish to find games with strong educational potential though they may be outside the “edugames” field.

Est une partie de

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

volume

1

Editeur

IGI Global

Date

2011

Langue

en

ISBN

978-1-60960-495-0 978-1-60960-496-7