Parcours Technologies numériques, éducation et formation

Gaming well: links between videogames and flourishing mental health

Contenu

Titre

Gaming well: links between videogames and flourishing mental health
Frontiers in Psychology

Créateur

Christian Jones
Laura Scholes
Daniel Johnson
Mary Katsikitis
Michelle C. Carras

Sujet

Mental Health
PERMA
Seligman
Video Games
Well-being
flourishing

Résumé

This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evidence regarding links between videogames and positive mental health, and to provide guidelines for use by other researchers as they design and use tools and games to improve mental health and well-being. Using Huppert’s (Huppert & So, 2013) proposition that to flourish is more than the absence of mental disorder but rather a combination of feeling good and functioning effectively resulting in high levels of mental well-being, and Seligman’s (Seligman, 2011) PERMA theory of well-being, the paper identifies strengths in existing games that generate positive affect, positive functioning and positive social functioning, contributing to, and supporting mental health and well-being.

volume

5

Date

2014

Titre abrégé

Front. Psychol.
Gaming well

Langue

English

doi

10.3389/fpsyg.2014.00260

issn

1664-1078