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The Internet Gaming Disorder Scale

Contenu

Titre

The Internet Gaming Disorder Scale
Psychological Assessment

Créateur

Jeroen S. Lemmens
Patti M. Valkenburg
Douglas A. Gentile

Sujet

Adolescent
Adult
Behavior, Addictive
Computer Games
Diagnosis
Diagnostic and Statistical Manual of Mental Disorders
Digital Gaming
Disorders
Factor Analysis, Statistical
Female
Humans
Internet
Internet addiction
Male
Measurement
Netherlands
Prevalence
Psychometrics
Reproducibility of Results
Self Concept
Social Behavior
Surveys and Questionnaires
Test Reliability
Test Validity
Video Games
Young Adult
game addiction
gaming disorder
pathological gaming
video games

Résumé

Recently, the American Psychiatric Association included Internet gaming disorder (IGD) in the appendix of the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM–5). The main aim of the current study was to test the reliability and validity of 4 survey instruments to measure IGD on the basis of the 9 criteria from the DSM–5: a long (27-item) and short (9-item) polytomous scale and a long (27-item) and short (9-item) dichotomous scale. The psychometric properties of these scales were tested among a representative sample of 2,444 Dutch adolescents and adults, ages 13–40 years. Confirmatory factor analyses demonstrated that the structural validity (i.e., the dimensional structure) of all scales was satisfactory. Both types of assessment (polytomous and dichotomous) were also reliable (i.e., internally consistent) and showed good criterion-related validity, as indicated by positive correlations with time spent playing games, loneliness, and aggression and negative correlations with self-esteem, prosocial behavior, and life satisfaction. The dichotomous 9-item IGD scale showed solid psychometric properties and was the most practical scale for diagnostic purposes. Latent class analysis of this dichotomous scale indicated that 3 groups could be discerned: normal gamers, risky gamers, and disordered gamers. On the basis of the number of people in this last group, the prevalence of IGD among 13- through 40-year-olds in the Netherlands is approximately 4%. If the DSM–5 threshold for diagnosis (experiencing 5 or more criteria) is applied, the prevalence of disordered gamers is more than 5%. (PsycINFO Database Record (c) 2019 APA, all rights reserved)

volume

27

numéro

2

pages

567-582

Date

juin 2015

Titre abrégé

Psychological Assessment

doi

10.1037/pas0000062

issn

1040-3590

Editeur

pdh

Source

2014-57712-001

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