Classifying Serious Games: the G/P/S model
Contenu
Titre
Classifying Serious Games: the G/P/S model
Advances in Game-Based Learning
rédacteur
Patrick Felicia
Créateur
Damien Djaouti
Julian Alvarez
Jean-Pierre Jessel
Résumé
The purpose of this chapter is to introduce an overall classification system for Serious Games. The intention of this classification is to guide people through the vast field of Serious Games by providing them with a general overview. For example, it may appeal to teachers who wish to find games with strong educational potential though they may be outside the “edugames” field.
Est une partie de
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
volume
1
Editeur
IGI Global
Date
2011
Langue
en
ISBN
978-1-60960-495-0 978-1-60960-496-7